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Show More. Sign in with your Microsoft account to view. May contain mature content. Sign in. You may not access this content.

Sunset Overdrive and the Mystery of the Mooil Rig! People also like. Volgarr the Viking Rated 2. No Time To Explain Rated 4 out of 5 stars.

Shadow Warrior Rated 4 out of 5 stars. The Deer God Rated 2. Styx: Master of Shadows Rated 3. Goat Simulator Rated 4 out of 5 stars.

Add-ons for this game. Sunset Overdrive Season Pass Rated 4. Sunset Overdrive Weapon Pack Rated 4. Rated 4.

Additional information Published by Microsoft Studios. Published by Microsoft Studios. Developed by Insomniac Games. Age rating For ages 17 and up.

Publisher Info Sunset Overdrive support. Additional terms Xbox Live code of conduct Terms of transaction.

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Report this game to Microsoft Potential violation Offensive content Child exploitation Malware or virus Privacy concerns Misleading app Poor performance.

Because of the game's vertical design, the enemies were designed to adopt the game's vertical map-design.

The game is powered by an internal engine developed previously by Insomniac Games for its game Fuse.

The engine of the game was reworked and optimized for the Xbox One. The game originally ran at a higher definition of p, but it was decided to fix it at p so that more actions and enemies can appear on-screen.

The design team wanted the composers to implement eight different styles of music for eight different sections featured in the game.

However, this idea was dropped as being confusing and overly-chaotic. The team wanted to achieve a "high energy vibe" for this title and the resulting soundtrack features a lot of punk rock and electronic dance music.

Fourteen different bands and artists were hired to perform the music often avoiding using musical instruments and writing lyrics for the game instead.

Composers tried to match beats-per-minute to the gameplay and traversal system. When there is more on-screen action, or when players perform kills, the music becomes more frantic and exciting to help players further immerse themselves in the game.

Sunset Overdrive was one of the first Xbox One exclusives revealed at Microsoft's press conference at E3 Insomniac denied such rumors, saying the company would still be working with other publishers to produce titles and that petitions would not change Sunset Overdrive' s status as an Xbox exclusive.

In addition to the game's standard edition, players can purchase the game's Season Pass , which adds new in-game items, locations, quests, and bosses.

They provided new information to players regarding the game prior to its release. A three-hour free trial of the game was available for players to download for a limited time.

Insomniac released multiple packs which add new weapons to the game. Sunset Overdrive received "generally positive" reviews, according to review aggregator Metacritic.

The game's tone was praised by reviewers. Daniel Bischoff from Game Revolution praised the game's comedic elements describing them as "contemporary".

He added that the game is one of the rare few that made him laugh while playing. His opinion was echoed by Peter Brown from GameSpot , who found the voice acting in the game entertaining and believable.

As a result, he thought that while the story emphasized comedy, it successfully reflected some pressing issues existing in society.

However, he disliked the story, which he thought failed to offer motivation for players to complete the game.

Sunset Overdrive ' s gameplay was also commended by many reviewers. He singled out the traversal system, which he thought was fluid and well-executed.

He added that the fast travel system was not useful in this game, since players can find a lot of fun by simply traveling between different locations in the game's world.

He thought that all of the game's systems intertwined with each other, and ultimately made the game a complete and worthwhile experience. He added that the traversal system increased the game's replay value.

However, he was disappointed by the game's occasionally repetitive mission design. However, she thought that this problem lessened as players unlocked new moves and skills.

He added that Insomniac had successfully created a system that was accessible for ordinary players, while creating challenges for those who want to master the system.

However, he noted the camera system may not be able to track the movement of the character accurately.

He further commended the game's world design, and described it as one of the most "navigationally sophisticated" worlds he had ever experienced in a game.

The customization options received acclaim. Bischoff praised the arsenal of weapons featured in the game, which he thought was deep, interesting, and creative, benefited by the Amps system, which added additional complexity to them.

Prell described it as the "king" of the game. He praised the game's ability to allow players to customize their characters, and considered the weapons featured "varied", and thought they enhanced the game with personality.

The game's art style was applauded. Bischoff praised the colorful graphics and the different graphical effects featured in the game.

Reiner also praised the "Next-Gen Respawn" system, and the protagonist's animation. He added that the game's visuals "pop", and compared them to the "Easter Bunny on an acid trip".

The game's multiplayer received mixed reviews. Prell thought that the mission-design was varied, and the voting system kept the mode from being repetitive.

He also praised the interconnected structure between the single-player and multiplayer, noting that the items that could be carried over from multiplayer to campaign made the mode rewarding.

Reiner thought that the action featured in this mode is satisfying, but thought that the system lacked enough depth and complexity to engage players.

In its second week of release, it was the eighth best-selling game. On September 13, , Insomniac Games expressed interest in making a Sunset Overdrive sequel after finishing creating the first game.

Media related to Sunset Overdrive at Wikimedia Commons. From Wikipedia, the free encyclopedia. Xbox One Microsoft Windows.

WW : November 16, When we got off of Resistance 3, which is a very dark, dystopian world, but right for that game, we said, 'Let's do something fun.

And when the apocalypse comes, it's like a dream come true. Ziff Davis. Archived from the original on November 9, Retrieved May 8, Retrieved October 1, Archived from the original on 5 November Game Informer.

Vox Media. Retrieved June 15, January 2, Retrieved December 18, Retrieved July 18, Game Revolution.

Archived from the original on August 8, Retrieved August 8, Retrieved May 17, Retrieved May 11, Archived from the original on September 15, Retrieved October 2, Digital Spy.

International Business Times. May 13, Retrieved October 21, October 27, Hardcore Gamer. Release Date Announced". Retrieved June 9, Archived from the original on June 12, The Verge.

Retrieved November 18, Rock, Paper, Shotgun. Retrieved November 6, CBS Interactive. Retrieved November 16, Retrieved October 28, Patterson, Mollie October 27, Electronic Gaming Monthly.

Retrieved April 11, June 12, Archived from the original on July 18, Game Critics Awards. Retrieved December 27, Retrieved 8 August Retrieved November 21, December 24, Retrieved December 24, December 26, Archived from the original on December 28, December 27, Retrieved December 28, December 31, Retrieved December 31, December 19, Retrieved December 19, December 28, Retrieved December 29, Retrieved December 17, September 13, Retrieved November 9, Retrieved August 25, Insomniac Games.

Spyro the Dragon Spyro 2: Ripto's Rage! Spyro: Year of the Dragon. Resistance: Fall of Man Resistance 2 Resistance 3. Video games portal. Categories : video games Action-adventure games Black comedy video games Dystopian video games Insomniac Games Microsoft games Metafictional video games Open world video games Parkour video games Post-apocalyptic video games Third-person shooters Video games developed in the United States Video games featuring protagonists of selectable gender Video games set in the s Video games set in the future Video games with downloadable content Xbox One games Video games about viral outbreaks Windows games Cooperative video games.

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Continue Cancel. Sunset Overdrive. Official Club Wish list. Included with Xbox Game Pass Ultimate. Online multiplayer on Xbox requires Xbox Live Gold subscription sold separately.

See System Requirements. Included in. Sunset Overdrive Deluxe Edition Rated 4. Show more. Capabilities Online multiplayer Online co-op Show More.

Sign in with your Microsoft account to view. May contain mature content. Sign in. You may not access this content. Sunset Overdrive and the Mystery of the Mooil Rig!

People also like. Volgarr the Viking Rated 2. No Time To Explain Rated 4 out of 5 stars. Shadow Warrior Rated 4 out of 5 stars. The Deer God Rated 2.

Styx: Master of Shadows Rated 3. Goat Simulator Rated 4 out of 5 stars. Add-ons for this game. Sunset Overdrive Season Pass Rated 4.

Sunset Overdrive Weapon Pack Rated 4. Rated 4. Additional information Published by Microsoft Studios. Published by Microsoft Studios. In order to encourage experimentation, the game features a vertical map-design, in which the difficulty of enemies increases as players move towards higher ground.

Insomniac described the game as "a celebration of games", in which the team pushed existing concepts in a new direction.

Despite that, Smith said that the game would be completely different from The Last of Us. The game's character creator function allowed players to create different kinds of combinations in an avatar.

The team ensured that there were many customization options, including allowing players to "dress like a crazy person". The developers felt that this feature would suit the story, because the game's city enters a state of anarchy, where social norms no longer exist.

They found the process of introducing diversity challenging. As a result, a system was developed that broke the character creator down into three different categories: mainstream, street emo and goth , and costume.

The team originally added role-playing games -styled stats to the game's costumes, but later decided to scrap that so that players "would just choose what they thought looked cool.

The game is set in a near-future, post-apocalyptic world. The team wanted to try something different, unwilling to return to a setting that was similar to Resistance 3.

The team also intentionally avoided creating a very serious tone because the final product needed to be entertaining and comparable to games like Crazy Taxi and Jet Grind Radio , instead of something too serious that looked like an interactive movie.

While the game features colorful graphics that appeal to a broad audience, [40] it was intended for a mature audience which is reflected in the game's story, dialogue, and characters' portrayals.

The story was designed to be casual, but compelling. When designing the cover art , the team collaborated with the English studio Ilovedust.

They also wanted it to represent the game's characteristics: "intensity", "fun in the end times" in a "dynamic and vibrant world". There were three different iterations of the cover art, with major changes made to the game's protagonist throughout its development, as the studio struggled with the protagonist's portrayal.

Insomniac was ultimately satisfied with Ilovedust's finished art design. Price called Sunset Overdrive the biggest game the studio had worked on.

The time and resources needed to develop the game also expanded significantly. They are classified into three different types: low resolution zones, shadow zones, and mission zones, and they overlap each other so that they can keep all zones loaded at the same time.

Sunset City had three different iterations. In the early stages, it was called Greenlight City, based on Burbank, California. This version of the city featured interior structures that could be explored by players, and existed when the game's core concept revolved around "scavenge, craft, defend".

This city was replaced with "Razor City" when skateboarding, which later became oil slicks and trampolines, was introduced to the game.

While designing the game's artificial intelligence , the team thought that the game's enemies must force players to use the traversal system while simultaneously engaging in combat with them.

Because of the game's vertical design, the enemies were designed to adopt the game's vertical map-design. The game is powered by an internal engine developed previously by Insomniac Games for its game Fuse.

The engine of the game was reworked and optimized for the Xbox One. The game originally ran at a higher definition of p, but it was decided to fix it at p so that more actions and enemies can appear on-screen.

The design team wanted the composers to implement eight different styles of music for eight different sections featured in the game.

However, this idea was dropped as being confusing and overly-chaotic. The team wanted to achieve a "high energy vibe" for this title and the resulting soundtrack features a lot of punk rock and electronic dance music.

Fourteen different bands and artists were hired to perform the music often avoiding using musical instruments and writing lyrics for the game instead.

Composers tried to match beats-per-minute to the gameplay and traversal system. When there is more on-screen action, or when players perform kills, the music becomes more frantic and exciting to help players further immerse themselves in the game.

Sunset Overdrive was one of the first Xbox One exclusives revealed at Microsoft's press conference at E3 Insomniac denied such rumors, saying the company would still be working with other publishers to produce titles and that petitions would not change Sunset Overdrive' s status as an Xbox exclusive.

In addition to the game's standard edition, players can purchase the game's Season Pass , which adds new in-game items, locations, quests, and bosses.

They provided new information to players regarding the game prior to its release. A three-hour free trial of the game was available for players to download for a limited time.

Insomniac released multiple packs which add new weapons to the game. Sunset Overdrive received "generally positive" reviews, according to review aggregator Metacritic.

The game's tone was praised by reviewers. Daniel Bischoff from Game Revolution praised the game's comedic elements describing them as "contemporary".

He added that the game is one of the rare few that made him laugh while playing. His opinion was echoed by Peter Brown from GameSpot , who found the voice acting in the game entertaining and believable.

As a result, he thought that while the story emphasized comedy, it successfully reflected some pressing issues existing in society. However, he disliked the story, which he thought failed to offer motivation for players to complete the game.

Sunset Overdrive ' s gameplay was also commended by many reviewers. He singled out the traversal system, which he thought was fluid and well-executed.

He added that the fast travel system was not useful in this game, since players can find a lot of fun by simply traveling between different locations in the game's world.

He thought that all of the game's systems intertwined with each other, and ultimately made the game a complete and worthwhile experience.

He added that the traversal system increased the game's replay value. However, he was disappointed by the game's occasionally repetitive mission design.

However, she thought that this problem lessened as players unlocked new moves and skills. He added that Insomniac had successfully created a system that was accessible for ordinary players, while creating challenges for those who want to master the system.

However, he noted the camera system may not be able to track the movement of the character accurately. He further commended the game's world design, and described it as one of the most "navigationally sophisticated" worlds he had ever experienced in a game.

The customization options received acclaim. Bischoff praised the arsenal of weapons featured in the game, which he thought was deep, interesting, and creative, benefited by the Amps system, which added additional complexity to them.

Prell described it as the "king" of the game. He praised the game's ability to allow players to customize their characters, and considered the weapons featured "varied", and thought they enhanced the game with personality.

The game's art style was applauded. Bischoff praised the colorful graphics and the different graphical effects featured in the game.

Reiner also praised the "Next-Gen Respawn" system, and the protagonist's animation. He added that the game's visuals "pop", and compared them to the "Easter Bunny on an acid trip".

The game's multiplayer received mixed reviews. Prell thought that the mission-design was varied, and the voting system kept the mode from being repetitive.

He also praised the interconnected structure between the single-player and multiplayer, noting that the items that could be carried over from multiplayer to campaign made the mode rewarding.

Reiner thought that the action featured in this mode is satisfying, but thought that the system lacked enough depth and complexity to engage players.

In its second week of release, it was the eighth best-selling game. On September 13, , Insomniac Games expressed interest in making a Sunset Overdrive sequel after finishing creating the first game.

Media related to Sunset Overdrive at Wikimedia Commons. From Wikipedia, the free encyclopedia. Xbox One Microsoft Windows.

WW : November 16, When we got off of Resistance 3, which is a very dark, dystopian world, but right for that game, we said, 'Let's do something fun.

And when the apocalypse comes, it's like a dream come true. Ziff Davis. Archived from the original on November 9, Retrieved May 8, Retrieved October 1, Archived from the original on 5 November Game Informer.

Vox Media. Retrieved June 15, January 2, Retrieved December 18, Retrieved July 18, Game Revolution.

Archived from the original on August 8, Retrieved August 8, Retrieved May 17, Retrieved May 11, Archived from the original on September 15, Retrieved October 2, Digital Spy.

International Business Times. May 13, Retrieved October 21, October 27, Hardcore Gamer. Release Date Announced". Retrieved June 9, Archived from the original on June 12, The Verge.

Retrieved November 18, Rock, Paper, Shotgun. Retrieved November 6, CBS Interactive. Retrieved November 16, Retrieved October 28, Patterson, Mollie October 27, Electronic Gaming Monthly.

Retrieved April 11, June 12, Archived from the original on July 18, Game Critics Awards. Retrieved December 27,

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